Showing posts with label BATTLE CARDS. Show all posts
Showing posts with label BATTLE CARDS. Show all posts

Thursday, February 16, 2012

No Peace Without Spain! Module

No Peace Without Spain is a two player game depicting the War of the Spanish Succession. The war was fought primarily to determine the fate of the Spanish throne and its dominions but also represented a continuing struggle for political, religious and economic dominance. One player represents the interests of the French claimant, Philip V (the Bourbons), while the other player represents the interests of the Austrian claimant, Charles III (the Alliance").

In November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each corps represents 10,000 men of all arms and each leader represents a major commander and his staff.
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The game features an easy and intuitive battle system that highlights a unique aspect of this war: team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the war’s most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events.

The map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses.

Victory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn.

Each turn is one year. Each unit represents approximately 10,000 men of all arms. Leader counters represent the named personality and his staff.

24 pages of rulebook including extended example of play and designer's notes.


NPWS at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: NPwS_(v1.01).vmod (2012-02-24) – by Joel Toppen
2012-02-24: Updated v1 -> v1.01

Downloads - Rules
Rules: NPWS-Rules.zip (2012-02-16)

Includes:
  • NPWS-rulebook-final-May31-2011.pdf
  • NPWS-Errata-Clarifictions-101011-v1.1.pdf
  • NPWS-PlayerAid.jpg

Screenshots


Monday, August 16, 2010

Thirty Years War: Europe in Agony, 1618-1648 Gamebox & Module

A direct descendant of Paths of Glory, 30 Years War covers the confusing post-Reformation conflict in central Europe, as the Holy Roman Empire attempts to reassert domination over the protestant states. On the side of Catholicism we have the Holy Roman Empire (Austria and some of Northern Italy at this point) and Spain, opposed by a cast of thousands: the German Protestants, Sweden at the height of her power, France, England, Denmark, and others.
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While there are some new mechanics, virtually the entire game is borrowed from elsewhere: Leader activations and movement are as in Hannibal, combat is straight out of Paths of Glory (minus the flanking), and Siege resolves much Hannibal. Your armies have to be paid, with Aid Points that are received just like Paths of Glory's RPs. An interesting twist is that the movement and support of armies results in the landscape getting Pillaged, so as the game goes on the board becomes less and less capable of supporting military operations.

In order to legally use these files to play a game online via VASSAL, at least one of the players must own a copy of the boardgame upon which that VASSAL set is based. All rights, copyrights, and trademarks of these sets and their original boardgames remain vested in GMT Games, LLC and the original game artists. Any use of these materials except for the express non-commercial use of playing a GMT boardgame via VASSAL over the internet is prohibited without express permission from GMT Games, LLC.


Thirty Years War at BGG: BoardGameGeek.com
VASSAL: vassalengine.org
ZunTzu: ZunTzu.com

Download vmod (created by Joel Toppen):
http://www.mediafire.com/file/56lq245565suzsb/30YW_v1_1.vmod
Download ztb (created by Pokke):
http://www.mediafire.com/file/a85iceil9s7783a/30YW.ztb
Download Rules:
http://www.mediafire.com/file/397smf9pvhh6oe4/thirty_years_war_tywrules.pdf
Link to Errata & Clarifications: http://www.gmtgames.com/nnty/errata.html

Screenshots:


Tuesday, July 13, 2010

Hammer of the Scots Module

Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.

Highlights
  • Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families.
  • Wooden Blocks: 56 Hardwood counters including leaders, nobles, archers, knights, and infantry.
  • Two Scenarios: A campaign game plus two scenarios: Braveheart and Return of the King.
  • Playable History: Hammer of the Scots is a very playable game. The rulebook is 8 pages. Games last from 2-4 hours.

Hammer of the Scots at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Columbia Games):
http://www.mediafire.com/file/zzdqmmdwzyi/Hammer-Scots-v7.vmod
Download Rules Package:
http://www.mediafire.com/file/j3gdhmhft21/hammerdocs.zip
  • Rules v3
  • Summary v1.3
  • Example of Play
  • Player Aid

Screenshots:

Friday, July 9, 2010

Julius Caesar Module

Julius Caesar is a two-player game, depicting the later Roman civil wars (49-45 BC). The forces of Caesar are pitted against those of Pompey.

Julius Caesar is a card driven block game. You use cards to Move, levy or play an Event. 13 victory point Towns or Cities are depicted on the 17"x 34" (43 x 86 cm) game board of the Mediterranean. Take command of Caesar's Veteran Legions or Pompey sprouting Young Legions around the Mediterranean. You decide how best to defend or conquer the Republic. With endless possibilities at your disposal this game will keep your adrenaline pumping. The only question I have for you, the game player, is, are you ready to prove that you deserve to be Emperor of the Rome? Come prove it on the game board!

Julius Caesar at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Stan Hilinski): http://www.mediafire.com/file/2v4kgzqt4wj/JuliusCaesar_v1.vmod
Download Rules:
http://www.mediafire.com/file/jknmi2vx4rn/Julius-Caesar-Rules-1.01.pdf
Download Rules Clarifications (Unofficial):
http://www.mediafire.com/file/5mmwbmzdjeg/JC_clarifications.pdf

Screenshot: