Showing posts with label MODULAR BOARD. Show all posts
Showing posts with label MODULAR BOARD. Show all posts

Monday, March 12, 2012

Eclipse Module

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

Show More... A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!



Eclipse at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Eclipse_152.vmod (v1.52 - 2012-02-02)

Downloads - Rules
Rules: Eclipse-Rules.zip (2012-03-12)

Includes:
  • 2012-03-06 Eclipse FAQ.rtf
  • Eclipse_player_reference.pdf
  • Eclipse_ref_sheet_v2.pdf
  • Eclipse_rules_EN_compr.pdf
  • Eclipse_summarypage.pdf

Screenshots

Saturday, November 20, 2010

Rallyman Module

After drawing your rally-track (by connecting sides of 1,2,3 or 4 boards that are each double-sided, one side with asphalt, and the other side with snow) you begin the race.

The movement system is simple : each die rolled, you advance one space. So you have 5 dice for each of the speeds and 2 of 'gas' to continue moving without changing your speed. Each die is playable once and only once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.
Show More...
The track has obviously straight lines and turning areas require a certain speed that you can pass with different manners (by skidding, sharp turning, ...).

You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. The 3rd "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00''instead of the scheduled time on your card) but sometimes also damage to the vehicle as the landscape in which you go (grassland, mountain forest : loss of 0 to 2 of speed used in each round.

At the end of each round, each player adds his times for his total time. The winner is the player who accumulates the least time in total.

The ability to take risks to scrape a few seconds (and then release them to ensure a tricky) or the tire management (is it better to take slicks on the short portion snow tires or snow on the portion asphalt in a special joint ?) adds more to the simulation.


Rallyman at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Rallyman: Rallyman.vmod (v4.0.1 - 2012-04-16)
4.0.1 – fixes bug where Custom Rally Zone B board was Zone A

v3 Legacy Boards: rallyman-v3legacyboards.vmdx (v1.0 - 2012-02-03)
(adds module v3 boards for previously saved games and v3 module compatibility)

Rally Sweden: rallyman-sweden.vmdx (v1.0 - 2012-02-03)
Rallye Monte Carlo: rallyman-montecarlo.vmdx (v1.2 - 2011-05-12)
Rallye de Suisse: rallyman-suisse.vmdx (v1.1 - 2011-05-12)
Finland Rally: rallyman-finland.vmdx (v1.1 - 2011-05-12)
Rallye de Corse: rallyman-corse.vmdx (v1.1 - 2011-05-12)

Downloads - Rules
English Game Rules: GB.pdf (v1 - 2010-11-20)
Soft Tire Rules (French): Rules update 2010.pdf (v1 - 2010-11-20)
Dirt Rules: dirt_us_rules.pdf (2012-02-03)


Screenshots: