Friday, June 25, 2010

Battle Cry Module

A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict. Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield.

This game is based upon Richard Borg's Command and Colors system.

Battle Cry at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download mod (created by Bill Bennett, Bayernkini):
http://www.mediafire.com/file/hzfuhz0yn1d/BattleCry3.2PlusExt.zip
Download Gameplay Manual (Rules+Scenarios):
http://www.mediafire.com/file/mxd0mdrdtol/BattleCry-Gameplay-Manual.pdf
Download Extra Documents (Scenarios, Campaigns, ...):
http://www.mediafire.com/file/fyy0wij2yku/BattleCry-Docs.zip

Screenshots:

Wednesday, June 16, 2010

D-Day at Omaha Beach Module

Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards.

D-Day at Omaha Beach at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Kevin Grande): http://www.mediafire.com/file/jzyno2mn4yh/DDOBv2.vmod
Download Rules (package):
http://www.mediafire.com/file/bzgog2rnet3/OmahaDocs.zip
  • Rules (Printed, Living)
  • Historic Booklet
  • Charts/Tables
  • Color Example Booklet
  • Addenda
  • Reference
  • Illustrated Example of Play
  • VASSAL Module User Guide
Download VASSAL Module User Guide v2 (package has v1):
http://www.mediafire.com/?gz0wdndcmjn

Screenshot:

Friday, June 4, 2010

Field Commander: Alexander the Great Module

You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory.

When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions.
Show More...
You are supplied with soldiers and advisers to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisers, Scholars, Courtesans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth.

The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you.

The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign.


Field Commander: Alexander the Great at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod: http://www.mediafire.com/file/qw0krg1lmmi/FCAlexander-1.0.vmod
Download Rules Package (incl. required log sheet):
http://www.mediafire.com/file/mi5oyymlnje/fcalexander-docs.zip

Screenshot:

Wednesday, May 12, 2010

Storm Over Arnhem Module

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.

The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.
Show More...
Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "spent" and cannot move again until the next turn.

Combat is handled by calculating attack defense values and each side rolling 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by spending or destroying units.

The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.


Storm Over Arnhem at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download mod (created by Steve Bishop): http://www.mediafire.com/file/ghtjztigyvi/StormOverArnhem.mod
Download Rules:
http://www.mediafire.com/file/tnklmlzbdor/SOA-Rules.pdf
Rules are from the '93 Folio edition. The main difference is that these rules describe using numbered chits instead of 2d6.
Download The General articles (Vol. 19-1,19-2,21-1,25-3):
http://www.mediafire.com/file/igztz2htzxg/SOA-TheGeneral.pdf
Download Countersheets:
http://www.mediafire.com/file/jjvmzoyinq5/Storm+Over+Arnhem+Countersheets.pdf
Countersheets are from the '81 Boxed edition. They include the variant counters for "The Crossing", not currently supported by the VASSAL module.

Screenshot:

Tuesday, April 6, 2010

Assault (GDW) Module

"Tactical Combat in Europe: 1985. Assault postulates a conventional conflict between the United States and the Soviet Union in the European environment in 1985."

Assault, the first game in the Assault Series, includes U.S. and Soviet ground forces. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units.
Show More...
From the back of the box:
Chobham armor. Hypervelocity smoothbores. Core penetrator and sel-forging rounds. T80's and AT-5's. Laser rangefinders. Copperhead and dual-purpose improved conventional munitions. All of the advanced technological hardware of the mid 80's is available, but the men who command and control the hardware remain the critical battlefield variable.

Assault postulates a conventional conflict between the United States and the Soviet Union in the European environment in 1985. The weapons that were once merely dreams of science fiction authors are today entering service, and by 1985 will be standard issue. Assault provides an in-depth examination of the potential tomorrow's weapons.

Assault is a tactical level game of armor and infantry combat in the near future. Each hex of the two geomorphic maps covers only 250 meters of actual terrain and each turn represents only a few minutes. Each counter represents a section or platoon-sized unit. The unit counters allow representation of everything from company meeting engagements to a full regiment/brigade assault. The rules cover all aspects of modern equipment, but stress flexibility, initiative, and command control.

Level: Introductionary / Basic / Intermediate / Advanced / Master


Assault at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by chris chapman):
http://www.mediafire.com/file/u2ttzmmmwj5/Assault_v2.4.4.vmod
Download Assault Rules (package):
http://www.mediafire.com/file/nndkwmizkwe/assault-docs.zip
  • Rules
  • Briefing Booklet
  • Charts/Tables
  • US Scenario Information
  • Soviet Scenario Information
  • Record sheets
  • Errata

Screenshots: