Sunday, March 7, 2010

Airships Gamebox

Airships is a very tactical dice-game. By cleverly combining the three-colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg. From 2 to 4 players, 45-60 minutes.

Airships at BGG: BoardGameGeek.com
ZunTzu: ZunTzu.com

Download ztb: http://www.mediafire.com/file/lozn2wmmzkm/Airships.ztb
Download Rules:
EN:
http://www.mediafire.com/file/zzwhzjnwmoo/Spielregeln_Giganten_GB.pdf
Other languages:
http://www.queen-games.de/index.php?id=2514

Screenshots:

Thursday, February 18, 2010

Cold War Gamebox

A game for four players, Cold War gives you command of the economic, military, and intelligence forces of one of the contemporary world's major powers, and dares you to seize political, military, and economic control of as much of the world as possible. The only obstacles in your way are your three opponents, each of whom has a bag of dirty tricks to play and an equal stake in the world regions you claim for your own. Cold War is designed to be easy to learn, fun to play, and hard to win.

Cold War at BGG: BoardGameGeek.com
ZunTzu: ZunTzu.com

Download ztb: http://www.mediafire.com/file/1jawyjmwznq/ColdWar.ztb
Download Documents:
- Rules:
http://www.mediafire.com/file/jm3nmmm2f5d/Cold-War-Rules.pdf
- Player Summary:
http://www.mediafire.com/file/mno3nmyfymz/Cold-War-Summary-Sheet.pdf
- Play Aid:
http://www.mediafire.com/file/mtk2mycondz/Cold-War-Play-Aid.pdf



Screenshots:

Sunday, January 24, 2010

NATO: The Next War in Europe Gamebox

NATO: The Next War in Europe is an operational level simulation of potential NATO/Warsaw Pact conflict in Central Europe. The game is played on a single mapsheet, depicting the area from Denmark to the Swiss Alps, and from France to Poland. Each player maneuvers ground forces that include armor, mech, infantry, airborne, airmobile, and marine units in an effort to control - or deny - key geographical objectives. Designed to be played in one sitting, NATO combines ease of play with a sophisticated integrated system of unit differentiation, command and supply structure, air power, force projection, chemical warfare, and tactical nuclear warfare.

NATO at BGG: BoardGameGeek.com
ZunTzu: ZunTzu.com

Download ztb: http://www.mediafire.com/file/gczjt1jo4tg/NATO.ztb
Download Documents: http://www.mediafire.com/file/nylugu4r0z1/NATO-docs.zip
(includes: Rules, Player Inserts (Charts&Tables), Rules Summary, Strategies, The War of Nerves (new scenario), The War of Nerves 1981 Variant)

NEW! Download VASSAL module: http://www.mediafire.com/?ymjwg0yunkn
By Richard Lee

Screenshots:

Friday, December 25, 2009

Onslaught: D-Day to the Rhine Gamebox

Wargame based around the WW2 Western Allied campaign from just after the Normandy invasion to the crossing of the Rhine.

First significant mechanic is the unpredictable turn order - players dice for each turn, with the highest taking the turn. However, ties end that month's play (players draw fresh supply points each month, and the game ends after 20 months).
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Second significant mechanic is the use of (limited) supply points to activate stacks of units when it's your turn. Like games such as We the People/Hannibal: Rome vs. Carthage/Rommel in the Desert/Napoleon, you don't have the resources to activate all of your units each turn, you need to decide what the current priority is in line with the current situation. Activation generally allows you to either move stacks or attack with stacks, but with an increased expenditure of supply points, you can take more powerful 'breakthrough' turns involving both movement and attack.

These mechanics (unpredictable turn order, limited ability to activate units each turn) create a game of fluid tactical situations, where your planning has to be flexible - you never know who will get the next turn.

The Allied player has to break out of the beach head and capture additional supply ports (which raise the number of supply points available to the Allies, and hence the number of activations possible) en route to Germany. The German player must contain the Allies in Normandy for as long as possible before falling back to the Rhine, while also denying the valuable supply ports to the Allies as long as possible. The Allies are up against a tight timetable; the Germans must work against as increasing disadvantage in supply points.

Victory is generally determined by the difference in numbers between German units West of the Rhine and Allied units East of the Rhine at game end. Allied paratroops, the German Bulge offensive, reinforcements/replacements and strategic movement add to the game. The big mounted map with large hexes and counters remove the 'fiddle factor' which can blight wargames with lower production values.


Onslaught at BGG: BoardGameGeek.com
ZunTzu: ZunTzu.com

Download ztb: http://www.mediafire.com/file/xtujfninuv3/Onslaught.ztb
Download Rules (incl Errata and Counter Manifest): http://www.mediafire.com/file/nztonzjtiym/Onslaught_Rules.pdf

Screenshots:


Thursday, December 17, 2009

Attack Sub Module & Gamebox

Attack Sub is a card based wargame similar to Up Front. The topic is modern submarine warfare (Mostly US/Nato vs. Soviet/Warsaw Pact, but there is an occasional Falklands War scenario.)

Each player has one or more submarines and/or surface ships. Each ship is represented on an individual large card with counters showing current contact status and damage.

Each player plays cards to increase their "contact level" relative to their opponent. Contact level abstractly represents relative position and sonar readings. It is possible for one ship to have a better contact on his enemy than the enemy has on him. When high enough contact level is reached, torpedoes can be fired.

Attack Sub at BGG: BoardGameGeek.com
VASSAL: vassalengine.org
ZunTzu: ZunTzu.com

Download vmod (created by E, bdgza):
http://www.mediafire.com/file/cb8if1zzxe7s7i3/Attack-Sub-v1.0.vmod
Download ztb: http://www.mediafire.com/file/b1znttljzjw/AttackSub.ztb
Download Rules: http://www.mediafire.com/file/jyehjjwdmmm/Attack-Sub-rules.pdf
Download Rules Errata: http://www.mediafire.com/file/xnyjmdwdkki/attacksub-errata.txt

Screenshots: