Showing posts with label 2-PLAYER. Show all posts
Showing posts with label 2-PLAYER. Show all posts

Saturday, November 23, 2013

Oil War Module

Oil War is a brigade/squadron-level simulation of a hypothetical attempt by the United States and various other nations to take over the oil-producing areas of the Middle East. The simulation is primarily of land and air conflict. The game covers an arbitrary period of conflict (sixteen days), in which the issue would be decided. A total of three scenarios are available from which the players may choose.

Oil War at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: OilWar.vmod (v1.0 - 2013-11-23)
(Rules included in module under Help menu)

Screenshots

Tuesday, July 3, 2012

Tet Offensive Module

On January 30, 1968 the combined forces of the Viet Cong and the North Vietnamese Army launched a countrywide offensive directed at the major cities and towns of Vietnam. The offensive was unprecedented in its scope and violence and would eventually prove to be the deciding battle of the war. The game, in somewhat abstract terms, covers all of the important events of the battle. Morale plays a major part of the game, in fact the way to win is by demoralizing your opponent. Included in the rules are variants, including a 4-player version, and historical commentaries and analysis.

Tet Offensive at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads provided by Brian Mason.

Downloads - VASSAL
Module: Tet_Offensive_v1.0.vmod (v1.0 - 2012-07-03)

Downloads - Rules
Rules: Tet_Offensive_Rules.pdf (2012-07-03)
Hotkeys: Tet_Offensive_Hot_Keys.txt (2012-07-03)

Screenshots

Thursday, February 16, 2012

No Peace Without Spain! Module

No Peace Without Spain is a two player game depicting the War of the Spanish Succession. The war was fought primarily to determine the fate of the Spanish throne and its dominions but also represented a continuing struggle for political, religious and economic dominance. One player represents the interests of the French claimant, Philip V (the Bourbons), while the other player represents the interests of the Austrian claimant, Charles III (the Alliance").

In November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each corps represents 10,000 men of all arms and each leader represents a major commander and his staff.
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The game features an easy and intuitive battle system that highlights a unique aspect of this war: team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the war’s most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events.

The map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses.

Victory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn.

Each turn is one year. Each unit represents approximately 10,000 men of all arms. Leader counters represent the named personality and his staff.

24 pages of rulebook including extended example of play and designer's notes.


NPWS at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: NPwS_(v1.01).vmod (2012-02-24) – by Joel Toppen
2012-02-24: Updated v1 -> v1.01

Downloads - Rules
Rules: NPWS-Rules.zip (2012-02-16)

Includes:
  • NPWS-rulebook-final-May31-2011.pdf
  • NPWS-Errata-Clarifictions-101011-v1.1.pdf
  • NPWS-PlayerAid.jpg

Screenshots


Rommel in the Desert Module

Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans.
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This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.


Rommel in the Desert at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Rommel-Desert-v7.vmod (2012-02-16) – by Stan Hilinski, wag

Downloads - Rules
Rules: RITD-Rules.pdf (2012-02-16)

Screenshots


Shenandoah: Jackson's Valley Campaign Module

Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day.

The CSA player has the advantage of central position, but must use it aggressively to prevent the Union armies from combining against him. The USA player has a clear advantage in numbers, but must cope with a command system that penalizes the wide separation of his three forces.

Shenandoah at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Shenandoah_v2.vmod (2012-02-16) – by Stan Hilinski

Downloads - Rules
Rules: Rules.pdf (2012-02-16)
OBs: OBs.pdf (2012-02-16)

Screenshots


Friday, February 10, 2012

Hellenes: Campaigns of the Peloponnesian War Module

Hellenes: Campaigns of the Peloponnesian War (GMT Games) is 2 player game on the Peloponnesian War of the Greek classical age designed by Craig Besinque (EuroFront series). Based on a variant of the Hammer of the Scots/Liberty system, Hellenes features good historical flavor, fast play, and lots of options for both players.

One player plays Sparta, the dominant land power of the era; the other plays Athens, the dominant sea power. Each side also seeks the allegiance of minor Greek city-states and barbarian tribes: some that persevere and others that come and go. Revolts, sieges, leaders, wintering, and civic discord all play important roles.
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The object of the game is to erode enemy morale to the point of Surrender by capturing cities, winning battles, and devastating enemy territory with raids. Walled cities are very strong in defense, leaving Siege as a common method of reduction. But if a Siege is broken by a relieving force, the lost battle reduces the besieger's morale!

The map depicts Ancient Greece in the Aegean area, including the Peloponnese, continental Greece, Macedonia, Thrace and Ionia. A separate area on the map contains Sicily. Units include fleets, cavalry, archers, infantry and hoplites. Cards drive military actions and special events. Each card has both an Action value and an Event, and can be played for either purpose but not both. Actions include unit buildup, adding new units and group movement. Events include leader change, plague, barbarian uprisings, revolts, civil unrest, etc.

Hellenes includes 4 scenarios: The 431 BC Campaign (10 turns), The Sicily Campaign (5 turns), The 415 BC Campaign (12 turns), and The 413 BC Campaign (10 turns). Each one plays in about 3-6 hours.

In order to legally use these files to play a game online via VASSAL, at least one of the players must own a copy of the boardgame upon which that VASSAL set is based. All rights, copyrights, and trademarks of these sets and their original boardgames remain vested in GMT Games, LLC and the original game artists. Any use of these materials except for the express non-commercial use of playing a GMT boardgame via VASSAL over the internet is prohibited without express permission from GMT Games, LLC.


Hellenes at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Hellenes_v.1.vmod (2012-02-10) – by Alexander331bc

Downloads - Rules
Rules: Hellenes-Docs.zip (2012-02-10)

Includes:
  • Hellenes_Extended_Summary_V1.1.pdf
  • Hellenes_Card_Listing.pdf
  • Hellenes_Quick_Start.doc
  • Hellenes_Rule_Summary_v2.pdf
  • Hellenes_Errata_and_Clarifications_.pdf
  • Hellenes-Rules-v3.pdf
  • Hellenes-EOP-v3.pdf

Links
Hellenes FAQ: common confusions from the Rules forum and the official errata

Screenshots


Wednesday, January 25, 2012

Tokyo Express Module

Tokyo Express is a solitaire and two-player simulation of the night naval battles off Guadalcanal. In the solitaire version, you command the US fleet, awaiting the emergence of the Tokyo Express from the darkness. You group your ships into formations, assigning them orders, and select the targets to attack with torpedoes and guns. Simple mechanisms control Japanese maneuvers and target assignments in a realistic manner. You never know when combat will occur until the explosion of torpedo salvos signals the presence of Japanese forces who detected you first and made their surprise attacks. The two-player version modifies the solitaire game and pits players against each other in an exciting recreation of World War II naval combat. Tokyo Express is graduated in complexity to help you learn the rules as you play.

Tokyo Express at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Tokyo_express_v.098.vmod (v0.98 - 2012-01-25) by rickbill, Tormenta

Downloads - Rules
Rules: TokyoExpress-Rules.zip (2012-01-25)

Includes:
  • Tokyo-Express-Basic.pdf
  • Tokyo-Express-Advanced.pdf
  • Tokyo-Express-Japanese-Record-Pad.pdf
  • Tokyo-Express-US-Record-Pad.pdf
  • Tokyo-Express-Expansion-v1a.pdf
  • Tokyo-Express-TG25.4-Introduction.pdf
  • Tokyo-Express-TG28.5-Campaign.pdf
  • Tokyo-Express-TG30.1-AdvancedCampaignRules.pdf

Screenshots


Saturday, January 21, 2012

Paul Koenig's D-Day Module & Gamebox

Five games in one!

Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened!
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Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

On the two western beachheads, the Americans faced problems galore and some of the worst terrain encountered by the Allies. It seemed that Murphy’s Law was in full effect: “Everything that can go wrong will go wrong – and at the worst possible moment.” Yet despite widely scattered air drops, confusion and stiff German resistance, an American victory was won and the beaches secured. However, the cost in lives of this close-fought campaign will see it always remembered as “Bloody Omaha.”

Sword and Gold: The British Beaches are the fourth and fifth games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 - 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.

Bernard Law Montgomery led the Allied landings on the beaches closest to Germany, with the ambitious goal of moving inland and reaching the vital city of Caen within a day or two (dubbed "Operation Neptune"). But the German 716th Division, support by elements of the 21st Panzer Division, slowed the British advance down during these critical first few days and ultimately kept ‘Monty’ out of Caen until, after Allied offensives in June, July, and August, they cleared the area once and for all.


Complexity: 4 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

If you like these games, you can buy them from Victory Point Games.


PK D-Day at BGG: BoardGameGeek.com 1, BoardGameGeek.com 2, BoardGameGeek.com 3
VASSAL: vassalengine.org
ZunTzu: ZunTzu.com

Downloads - VASSAL
Module: PKDDay-1.0.vmod (v1.0 - 2012-01-21)

Downloads - Rules
Rules: PKDD-rules.pdf (2012-01-21)
Optional Rules: PKDD-optional-rules.pdf (2012-01-21)
Special Rules: PKDD-special-rules.pdf (2012-01-21)
Examples: PKDD-examples.pdf (2012-01-21)

Downloads - ZunTzu
Gamebox: PKDDay-ZunTzu.zip (2012-01-23) - by VPG; American and Canadian beaches only

Screenshots




Saturday, January 14, 2012

BattleLore Module

This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.

Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.

In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

BattleLore at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - Module
Module: BattleLore-3.0.vmod (v3.0 - 2012-01-14) – created by LurchBrick

Downloads - Rules
Rules: BattleLore-Rules.zip (2012-01-14)

Includes:
  • BattleLore Rules.pdf
  • BL Rules 01 - Adventures.pdf
  • BL Rules 02 - Updated Creatures Rules.pdf
  • BL Rules 03 - Creatures.pdf
  • BL Rules 04 - Dragons.pdf
  • BL Rules 05 - Heroes.pdf
  • BL Rules 06 - 100 YW Crossbows & Polearms.pdf
  • BL Rules 07 - Call to Arms.pdf
  • BL Rules 08 - Dwarven Battalion.pdf
  • BL Rules 09 - Epic Adventures.pdf
  • BL Rules 10 - Goblin Marauders.pdf
  • BL Rules 11 - Goblin Skirmishers.pdf
  • BL Rules 12 - Scottish Wars.pdf
  • BL Rules 13 - Horrific Horde.pdf
  • BL Rules 14 - Bearded Brave.pdf
  • BL Rules 15 - Code of Chivalry.pdf
  • BL - Cattle Riders.pdf
  • BL - Goblin Slingers.pdf
  • BL - Heroes sheet.pdf
  • BL - Troll Card.pdf
  • BL - Troll Stone Bridge.pdf

Screenshots




Sunday, September 18, 2011

Battle Line Module

Battle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color Rodger MacGowan/Mark Simonitch cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics "wildcards" that give players extra flexibility and choices and help make each new battle wildly different from the last.

Battle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.
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How will you muster your battle line? Will you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you"ll rely on your spies to determine the enemy"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.

In Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like Alexander, reign supreme? Play Battle Line, and find out.


Battle Line at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - Module
Deluxe: BattleLine-Deluxe.vmod (v1.0 - 2011-09-18)
Asterix: BattleLine-Asterix.vmod (v1.0 - 2011-09-18)
Morkopeli: BattleLine-Morkopeli.vmod (v1.0 - 2011-09-18)
WW2: BattleLine-WW2.vmod (v1.0 - 2011-09-18)
NOTE: All modules are the same and compatible, but with different card graphics. You can play a game against someone with a different flavor module from yours.

Downloads - Rules
Rules: BattleLineRules.pdf (v1.0 - 2011-09-18)

Screenshots
Deluxe

Asterix

Mörköpeli

WW2

Monday, October 25, 2010

Lost Cities Module

Lost Cities is a card game from the Kosmos two-player series. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day.

Lost Cities at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL

Module: LostCities.vmod (v1.1 - 2010-11-01)
v1.1 fixes the investment cards

Downloads - Rules
Game Rules (English): Lost Cities_gameRules.pdf

Screenshots

Sunday, October 17, 2010

Rosenkönig (War of the Roses) Module

Originally published as Texas by db-Spiele.

The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.
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Contains rules for playing with 4 (in two partnerships of two players).

Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.

Rosenkönig is part of the Kosmos two-player series.


Rosenkönig at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL

Module: Rosenkoenig.vmod (v1.0 - 2010-10-17)

Downloads - Rules
Game Rules (English): Rosenkoenig.pdf

Screenshots

Friday, July 2, 2010

Alesia: Great Battles of History

The Great Battles of History (GBoH) series takes a new turn with one of gamedom's favorite situations, Julius Caesar's siege of Alesia in 52 B.C. A new turn, because this famous engagement has little to do with the linear style of warfare that the series highlights. There are no lines of legionaires, no orderly formations, none of what the previous games in the GBoH series have shown. Instead, The Siege of Alesia presents a massive siege assault, with Caesar besieging Vercingetorix's Gauls, and the Gallic relief force attacking Caesar. Featuring assualts on the ramparts of Caesar's fortifications from within and without, Alesia is a tense game between both sides as they try to guess what the other will do, and then try to outlast the ferocity of the attack and defense. It is also nicely balanced between Roman desperation and Gallic steadfastness, or lack thereof. To undertake these difficult tasks, you get ten full legions and almost every Gaul in Gaul.
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Alesia changes some of the GBoH base system, mostly because it does not portray linear warefare. Taking some pages from SimpleGBoh, there are no specific turns, and play simply passes back and forth between the two sides, possibly interrupted by the abilities of the opposing commanders. The combat system is also quite different; much simpler and more direct. And despite the sheer mass of the units in the game, a new design mechanic allows much reduced counter clutter on the game maps. Another highlight of Alesia is the detailed fortification terrain effects, from the 25 miles of double walled ramparts, to the accurate placement of redoubts, to the extensive moats, spikes, traps, and pits with which Caesar circled both walls, the game's Gardens of Death.

This game includes no separate SimpleBGoH version; Alesia is fairly simple, accessible, and fast-playing in and of itself because it uses the Simple versions of the Command, Play Sequence, and Shock systems. Best of all, for players with limited playing time, there are 3-scenarios of varying intensity and length. From the Final Assault, which can be played in 3-to-4 hours, to the one map historical siege, to the big two-map, What-If? game, which allows for more maneuver, flexibility, and surprises.

Alesia is an epic siege. Two massive armies, led by two great captains of history, placed in one of history's most intriguing tactical situations. But, this time YOU are in command. Can you lead the Gauls to crush the Roman fortifications and destroy Caesar's army? Or can you duplicate Caesar's tactical brilliance and save the day for Rome? Play Alesia, and find out.

  1. In order to legally use these files to play a game online via VASSAL, at least one of the players must own a copy of the boardgame upon which that VASSAL set is based.
  2. All rights, copyrights, and trademarks of these sets and their original boardgames remain vested in GMT Games, LLC and the original game artists. Any use of these materials except for the express non-commercial use of playing a GMT boardgame via VASSAL over the internet is prohibited without express permission from GMT Games, LLC.


Alesia at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Alesia_1_0.2.vmod (v1.0.2 - 2012-02-26)

Downloads - Rules
AlesiaLivingRules12-20-07.pdf

Screenshots