Showing posts with label RACING. Show all posts
Showing posts with label RACING. Show all posts

Sunday, February 3, 2013

Formula Dé Module

Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group.

Formula Dé at BGG: BoardGameGeek.com
VASSAL: vassalengine.org


Downloads - VASSAL
Module: FormulaDe-2.1.vmod (v2.1 - 2013-02-08)
Formula Dé Circuits: FD2-Circuits1.vmdx (v1.1 - 2014-02-20)
Formula D Circuits: FD2-Circuits2.vmdx (v2.1 - 2014-02-08)
RacerLine Circuits: FD2-Circuits3.vmdx (v1.0 - 2013-02-03)
Unofficial Circuits: FD2-Circuits4.vmdx (v1.0 - 2013-02-03)

Formula D Street Racing Circuits: FD2-Circuits5.vmdx (v1.0 - 2014-11-07)

Downloads - Rules
Basic Rules: fde-pagebasic.pdf (2013-02-03)
Advanced Rules: fde-advanced.pdf (2013-02-03)
Masters Rules: ReglesMasters2002-EN.pdf (2013-02-03)

Circuits Available
Hockenheim (New, Custom), Jacarepaguà, Monaco (original), Zandvoort, Spa-Francorchamps, Kyalami, San Marino, Magny Cours, Monza, Estoril, Interlagos, Watkins Glen, Silverstone, Montreal, Long Beach, Hockenheim (classic), Zeltweg, Buenos Aires, Barcelona, Suzuka, Melbourne, Hungaroring, Nürburgring, Monterey, Portland, Elkhart-Lake, Indianapolis, Detroit, Lexington, Atlanta, Daytona, Zhuhai, Sepang, Anniversary, Shanghai, Bahrain, Monaco (new), Sebring, Hockenheimring, Valencia, Singapore, Buddh, Baltimore, New Jersey, Sotchi, Tarn, Alsace, Puy De Dôme, Pas-De-Calais, Côte D'Or, Gard, Creuse, Gers, Pyrénées Atlantiques, Vienne, Ille-Et-Vilaine, Gard (2), Nievre, Motegi, Anderstorp, Brands Hatch, Brasilia 1, Denver, Donington, Fuji-Speedway, Brasilia 2, Hermanos-Rodriguez, Istanbul Park v1, Istanbul Park v2, Italy - Bologna Centro, Italy - Roma Colosseum, Italy - Roma Isola Tiberina, Italy - Milan Castello, Italy - Bologna Stadio, Italy - Palermo Marina, Italy - Trieste Porto, Italy - Agrigento Templi, Italy - Torino, Italy - Firenze Arno, Italy, Italy - Misano, Laguna Seca Raceway, Lausitzring, Lime Rock Park, Montjuich Park, Mont Tremblant, Oschersleben Motorsports Arena, Paul Ricard, Top Gear Testtrack, Viamão, Yas Marina Circuit, Race City, Chicago, Docks.

Screenshots

Saturday, November 20, 2010

Rallyman Module

After drawing your rally-track (by connecting sides of 1,2,3 or 4 boards that are each double-sided, one side with asphalt, and the other side with snow) you begin the race.

The movement system is simple : each die rolled, you advance one space. So you have 5 dice for each of the speeds and 2 of 'gas' to continue moving without changing your speed. Each die is playable once and only once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.
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The track has obviously straight lines and turning areas require a certain speed that you can pass with different manners (by skidding, sharp turning, ...).

You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. The 3rd "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00''instead of the scheduled time on your card) but sometimes also damage to the vehicle as the landscape in which you go (grassland, mountain forest : loss of 0 to 2 of speed used in each round.

At the end of each round, each player adds his times for his total time. The winner is the player who accumulates the least time in total.

The ability to take risks to scrape a few seconds (and then release them to ensure a tricky) or the tire management (is it better to take slicks on the short portion snow tires or snow on the portion asphalt in a special joint ?) adds more to the simulation.


Rallyman at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Rallyman: Rallyman.vmod (v4.0.1 - 2012-04-16)
4.0.1 – fixes bug where Custom Rally Zone B board was Zone A

v3 Legacy Boards: rallyman-v3legacyboards.vmdx (v1.0 - 2012-02-03)
(adds module v3 boards for previously saved games and v3 module compatibility)

Rally Sweden: rallyman-sweden.vmdx (v1.0 - 2012-02-03)
Rallye Monte Carlo: rallyman-montecarlo.vmdx (v1.2 - 2011-05-12)
Rallye de Suisse: rallyman-suisse.vmdx (v1.1 - 2011-05-12)
Finland Rally: rallyman-finland.vmdx (v1.1 - 2011-05-12)
Rallye de Corse: rallyman-corse.vmdx (v1.1 - 2011-05-12)

Downloads - Rules
English Game Rules: GB.pdf (v1 - 2010-11-20)
Soft Tire Rules (French): Rules update 2010.pdf (v1 - 2010-11-20)
Dirt Rules: dirt_us_rules.pdf (2012-02-03)


Screenshots:

Sunday, November 15, 2009

Ave Caesar Gamebox

Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck.

Includes the original dual layout boards A and B, and also the two new edition boards, as well as one custom board.

Ave Caesar at BGG: BoardGameGeek.com
ZunTzu.com: ZunTzu

Download ztb:
http://www.mediafire.com/file/zyjzczl1njj/AveCaesar.ztb
Download game rules (original edition + ausgebremst variant):
http://www.mediafire.com/file/jzi2yktnxvm/english_rules.pdf
Download game rules (new edition):
http://www.mediafire.com/file/ggyozmjmioz/english_rules_2007.pdf

Screenshots: