Showing posts with label SECRET UNIT DEPLOYMENT. Show all posts
Showing posts with label SECRET UNIT DEPLOYMENT. Show all posts

Thursday, February 16, 2012

Rommel in the Desert Module

Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans.
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This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.


Rommel in the Desert at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Rommel-Desert-v7.vmod (2012-02-16) – by Stan Hilinski, wag

Downloads - Rules
Rules: RITD-Rules.pdf (2012-02-16)

Screenshots


Shenandoah: Jackson's Valley Campaign Module

Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day.

The CSA player has the advantage of central position, but must use it aggressively to prevent the Union armies from combining against him. The USA player has a clear advantage in numbers, but must cope with a command system that penalizes the wide separation of his three forces.

Shenandoah at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Shenandoah_v2.vmod (2012-02-16) – by Stan Hilinski

Downloads - Rules
Rules: Rules.pdf (2012-02-16)
OBs: OBs.pdf (2012-02-16)

Screenshots


Tuesday, July 13, 2010

Hammer of the Scots Module

Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.

Highlights
  • Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families.
  • Wooden Blocks: 56 Hardwood counters including leaders, nobles, archers, knights, and infantry.
  • Two Scenarios: A campaign game plus two scenarios: Braveheart and Return of the King.
  • Playable History: Hammer of the Scots is a very playable game. The rulebook is 8 pages. Games last from 2-4 hours.

Hammer of the Scots at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Columbia Games):
http://www.mediafire.com/file/zzdqmmdwzyi/Hammer-Scots-v7.vmod
Download Rules Package:
http://www.mediafire.com/file/j3gdhmhft21/hammerdocs.zip
  • Rules v3
  • Summary v1.3
  • Example of Play
  • Player Aid

Screenshots: