Showing posts with label CARDS. Show all posts
Showing posts with label CARDS. Show all posts

Friday, February 10, 2012

Hellenes: Campaigns of the Peloponnesian War Module

Hellenes: Campaigns of the Peloponnesian War (GMT Games) is 2 player game on the Peloponnesian War of the Greek classical age designed by Craig Besinque (EuroFront series). Based on a variant of the Hammer of the Scots/Liberty system, Hellenes features good historical flavor, fast play, and lots of options for both players.

One player plays Sparta, the dominant land power of the era; the other plays Athens, the dominant sea power. Each side also seeks the allegiance of minor Greek city-states and barbarian tribes: some that persevere and others that come and go. Revolts, sieges, leaders, wintering, and civic discord all play important roles.
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The object of the game is to erode enemy morale to the point of Surrender by capturing cities, winning battles, and devastating enemy territory with raids. Walled cities are very strong in defense, leaving Siege as a common method of reduction. But if a Siege is broken by a relieving force, the lost battle reduces the besieger's morale!

The map depicts Ancient Greece in the Aegean area, including the Peloponnese, continental Greece, Macedonia, Thrace and Ionia. A separate area on the map contains Sicily. Units include fleets, cavalry, archers, infantry and hoplites. Cards drive military actions and special events. Each card has both an Action value and an Event, and can be played for either purpose but not both. Actions include unit buildup, adding new units and group movement. Events include leader change, plague, barbarian uprisings, revolts, civil unrest, etc.

Hellenes includes 4 scenarios: The 431 BC Campaign (10 turns), The Sicily Campaign (5 turns), The 415 BC Campaign (12 turns), and The 413 BC Campaign (10 turns). Each one plays in about 3-6 hours.

In order to legally use these files to play a game online via VASSAL, at least one of the players must own a copy of the boardgame upon which that VASSAL set is based. All rights, copyrights, and trademarks of these sets and their original boardgames remain vested in GMT Games, LLC and the original game artists. Any use of these materials except for the express non-commercial use of playing a GMT boardgame via VASSAL over the internet is prohibited without express permission from GMT Games, LLC.


Hellenes at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module: Hellenes_v.1.vmod (2012-02-10) – by Alexander331bc

Downloads - Rules
Rules: Hellenes-Docs.zip (2012-02-10)

Includes:
  • Hellenes_Extended_Summary_V1.1.pdf
  • Hellenes_Card_Listing.pdf
  • Hellenes_Quick_Start.doc
  • Hellenes_Rule_Summary_v2.pdf
  • Hellenes_Errata_and_Clarifications_.pdf
  • Hellenes-Rules-v3.pdf
  • Hellenes-EOP-v3.pdf

Links
Hellenes FAQ: common confusions from the Rules forum and the official errata

Screenshots


Saturday, January 14, 2012

BattleLore Module

This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.

Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.

In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

BattleLore at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - Module
Module: BattleLore-3.0.vmod (v3.0 - 2012-01-14) – created by LurchBrick

Downloads - Rules
Rules: BattleLore-Rules.zip (2012-01-14)

Includes:
  • BattleLore Rules.pdf
  • BL Rules 01 - Adventures.pdf
  • BL Rules 02 - Updated Creatures Rules.pdf
  • BL Rules 03 - Creatures.pdf
  • BL Rules 04 - Dragons.pdf
  • BL Rules 05 - Heroes.pdf
  • BL Rules 06 - 100 YW Crossbows & Polearms.pdf
  • BL Rules 07 - Call to Arms.pdf
  • BL Rules 08 - Dwarven Battalion.pdf
  • BL Rules 09 - Epic Adventures.pdf
  • BL Rules 10 - Goblin Marauders.pdf
  • BL Rules 11 - Goblin Skirmishers.pdf
  • BL Rules 12 - Scottish Wars.pdf
  • BL Rules 13 - Horrific Horde.pdf
  • BL Rules 14 - Bearded Brave.pdf
  • BL Rules 15 - Code of Chivalry.pdf
  • BL - Cattle Riders.pdf
  • BL - Goblin Slingers.pdf
  • BL - Heroes sheet.pdf
  • BL - Troll Card.pdf
  • BL - Troll Stone Bridge.pdf

Screenshots




Saturday, November 20, 2010

Rallyman Module

After drawing your rally-track (by connecting sides of 1,2,3 or 4 boards that are each double-sided, one side with asphalt, and the other side with snow) you begin the race.

The movement system is simple : each die rolled, you advance one space. So you have 5 dice for each of the speeds and 2 of 'gas' to continue moving without changing your speed. Each die is playable once and only once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.
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The track has obviously straight lines and turning areas require a certain speed that you can pass with different manners (by skidding, sharp turning, ...).

You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. The 3rd "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00''instead of the scheduled time on your card) but sometimes also damage to the vehicle as the landscape in which you go (grassland, mountain forest : loss of 0 to 2 of speed used in each round.

At the end of each round, each player adds his times for his total time. The winner is the player who accumulates the least time in total.

The ability to take risks to scrape a few seconds (and then release them to ensure a tricky) or the tire management (is it better to take slicks on the short portion snow tires or snow on the portion asphalt in a special joint ?) adds more to the simulation.


Rallyman at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Rallyman: Rallyman.vmod (v4.0.1 - 2012-04-16)
4.0.1 – fixes bug where Custom Rally Zone B board was Zone A

v3 Legacy Boards: rallyman-v3legacyboards.vmdx (v1.0 - 2012-02-03)
(adds module v3 boards for previously saved games and v3 module compatibility)

Rally Sweden: rallyman-sweden.vmdx (v1.0 - 2012-02-03)
Rallye Monte Carlo: rallyman-montecarlo.vmdx (v1.2 - 2011-05-12)
Rallye de Suisse: rallyman-suisse.vmdx (v1.1 - 2011-05-12)
Finland Rally: rallyman-finland.vmdx (v1.1 - 2011-05-12)
Rallye de Corse: rallyman-corse.vmdx (v1.1 - 2011-05-12)

Downloads - Rules
English Game Rules: GB.pdf (v1 - 2010-11-20)
Soft Tire Rules (French): Rules update 2010.pdf (v1 - 2010-11-20)
Dirt Rules: dirt_us_rules.pdf (2012-02-03)


Screenshots:

Monday, October 25, 2010

Lost Cities Module

Lost Cities is a card game from the Kosmos two-player series. The object is to mount profitable expeditions to one or more of the five different lost cities. Card play is quite straightforward, with a few agonizing moments sprinkled through what is mostly a fast-moving game. If you start a given expedition, you'd better make some progress in it, or it'll score you negative points. If you can make a lot of progress, you'll score quite well. After three rounds, the highest total score takes the day.

Lost Cities at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL

Module: LostCities.vmod (v1.1 - 2010-11-01)
v1.1 fixes the investment cards

Downloads - Rules
Game Rules (English): Lost Cities_gameRules.pdf

Screenshots

Sunday, October 17, 2010

Rosenkönig (War of the Roses) Module

Originally published as Texas by db-Spiele.

The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.
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Contains rules for playing with 4 (in two partnerships of two players).

Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.

Rosenkönig is part of the Kosmos two-player series.


Rosenkönig at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL

Module: Rosenkoenig.vmod (v1.0 - 2010-10-17)

Downloads - Rules
Game Rules (English): Rosenkoenig.pdf

Screenshots

Monday, August 30, 2010

Dominion Module

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

From the back of the box: "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."
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"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted."

Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 1,717 cards. You select 10 of the 127 Kingdom card types to include in any given play -- leading to immense variety.


Dominion at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module comes with all cards from the base game and expansions, allows play up to 4 players, includes a range of recommended and other scenarios, a randomizer for random custom games, semi-automated actions to speed up gameplay.

v1.8 of the module adds mouseover zoom, integrates a consolidated manual, adds Dark Ages and Guilds.
v1.7 of the module fixes the bane bug, adds Hinterland, and some other minor changes.
v1.5 of the module brings bug fixes and small changes. Scenario files have been replaced by a recommended sets of 10 listing which is easier to maintain. Added Cornucopia.

Base Game: Dominion.vmod (v1.8 - 2013-11-13)
Prosperity expansion: DominionProsperity.vmod (v1.2 - 2013-11-13)
Dark Ages expansion: DominionDarkAges.vmod (v1.0 - 2013-11-13)
Guilds expansion: DominionGuilds (v1.0 - 2013-11-13)
Promo Cards: DominionPromo.vmod (v1.1 - 2012-01-24)
Cornucopia: DominionCornucopia.vmod (v1.1 - 2012-01-24)
Hinterlands expansion: DominionHinterland.vmod (v1.0 - 2012-01-24)
Scenarios: DominionScenarios.vmod (v1.1 - 2011-07-16)
Intrigue expansion: DominionIntrigue.vmod (v1.3 - 2011-07-16)
Seaside expansion: DominionSeaside.vmod (v1.4 - 2011-07-16)
Alchemy expansion: DominionAlchemy.vmod (v1.1 - 2011-07-16)

Downloads - Rules
Base Game Rules: Dominion - gameRules.pdf
Intrigue Expansion Rules: Dominion Intrigue - gameRules.pdf
Seaside Expansion Rules: Dominion Seaside - gameRules.pdf
Alchemy Expansion Rules: Dominion Alchemy - gameRules.pdf
Prosperity Expansion Rules: Dominion Prosperity - gameRules.pdf
Cornucopia Expansion Rules: Dominion Cornucopia - gameRules.pdf
Hinterlands Expansion Rules: Dominion Hinterland - gameRules.pdf
Dark Ages Expansion Rules: Dominion Dark Ages - gameRules.pdf
Guilds Expansion Rules: Dominion Guilds - gameRules.pdf


Please comment if you find any problems/issues.

Screenshots:




Sunday, November 15, 2009

Ave Caesar Gamebox

Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck.

Includes the original dual layout boards A and B, and also the two new edition boards, as well as one custom board.

Ave Caesar at BGG: BoardGameGeek.com
ZunTzu.com: ZunTzu

Download ztb:
http://www.mediafire.com/file/zyjzczl1njj/AveCaesar.ztb
Download game rules (original edition + ausgebremst variant):
http://www.mediafire.com/file/jzi2yktnxvm/english_rules.pdf
Download game rules (new edition):
http://www.mediafire.com/file/ggyozmjmioz/english_rules_2007.pdf

Screenshots: