Assault, the first game in the Assault Series, includes U.S. and Soviet ground forces. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units.
From the back of the box:
Chobham armor. Hypervelocity smoothbores. Core penetrator and sel-forging rounds. T80's and AT-5's. Laser rangefinders. Copperhead and dual-purpose improved conventional munitions. All of the advanced technological hardware of the mid 80's is available, but the men who command and control the hardware remain the critical battlefield variable.
Assault postulates a conventional conflict between the United States and the Soviet Union in the European environment in 1985. The weapons that were once merely dreams of science fiction authors are today entering service, and by 1985 will be standard issue. Assault provides an in-depth examination of the potential tomorrow's weapons.
Assault is a tactical level game of armor and infantry combat in the near future. Each hex of the two geomorphic maps covers only 250 meters of actual terrain and each turn represents only a few minutes. Each counter represents a section or platoon-sized unit. The unit counters allow representation of everything from company meeting engagements to a full regiment/brigade assault. The rules cover all aspects of modern equipment, but stress flexibility, initiative, and command control.
Level: Introductionary / Basic / Intermediate / Advanced / Master
Assault at BGG: BoardGameGeek.com
Download vmod (created by chris chapman):
Download Assault Rules (package):
- Briefing Booklet
- US Scenario Information
- Soviet Scenario Information
- Record sheets