Showing posts with label MEDIEVAL. Show all posts
Showing posts with label MEDIEVAL. Show all posts

Saturday, January 14, 2012

BattleLore Module

This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.

Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy.

In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

BattleLore at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - Module
Module: BattleLore-3.0.vmod (v3.0 - 2012-01-14) – created by LurchBrick

Downloads - Rules
Rules: BattleLore-Rules.zip (2012-01-14)

Includes:
  • BattleLore Rules.pdf
  • BL Rules 01 - Adventures.pdf
  • BL Rules 02 - Updated Creatures Rules.pdf
  • BL Rules 03 - Creatures.pdf
  • BL Rules 04 - Dragons.pdf
  • BL Rules 05 - Heroes.pdf
  • BL Rules 06 - 100 YW Crossbows & Polearms.pdf
  • BL Rules 07 - Call to Arms.pdf
  • BL Rules 08 - Dwarven Battalion.pdf
  • BL Rules 09 - Epic Adventures.pdf
  • BL Rules 10 - Goblin Marauders.pdf
  • BL Rules 11 - Goblin Skirmishers.pdf
  • BL Rules 12 - Scottish Wars.pdf
  • BL Rules 13 - Horrific Horde.pdf
  • BL Rules 14 - Bearded Brave.pdf
  • BL Rules 15 - Code of Chivalry.pdf
  • BL - Cattle Riders.pdf
  • BL - Goblin Slingers.pdf
  • BL - Heroes sheet.pdf
  • BL - Troll Card.pdf
  • BL - Troll Stone Bridge.pdf

Screenshots




Sunday, October 17, 2010

Rosenkönig (War of the Roses) Module

Originally published as Texas by db-Spiele.

The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.
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Contains rules for playing with 4 (in two partnerships of two players).

Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.

Rosenkönig is part of the Kosmos two-player series.


Rosenkönig at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL

Module: Rosenkoenig.vmod (v1.0 - 2010-10-17)

Downloads - Rules
Game Rules (English): Rosenkoenig.pdf

Screenshots

Monday, August 30, 2010

Dominion Module

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

From the back of the box: "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."
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"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted."

Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 1,717 cards. You select 10 of the 127 Kingdom card types to include in any given play -- leading to immense variety.


Dominion at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Downloads - VASSAL
Module comes with all cards from the base game and expansions, allows play up to 4 players, includes a range of recommended and other scenarios, a randomizer for random custom games, semi-automated actions to speed up gameplay.

v1.8 of the module adds mouseover zoom, integrates a consolidated manual, adds Dark Ages and Guilds.
v1.7 of the module fixes the bane bug, adds Hinterland, and some other minor changes.
v1.5 of the module brings bug fixes and small changes. Scenario files have been replaced by a recommended sets of 10 listing which is easier to maintain. Added Cornucopia.

Base Game: Dominion.vmod (v1.8 - 2013-11-13)
Prosperity expansion: DominionProsperity.vmod (v1.2 - 2013-11-13)
Dark Ages expansion: DominionDarkAges.vmod (v1.0 - 2013-11-13)
Guilds expansion: DominionGuilds (v1.0 - 2013-11-13)
Promo Cards: DominionPromo.vmod (v1.1 - 2012-01-24)
Cornucopia: DominionCornucopia.vmod (v1.1 - 2012-01-24)
Hinterlands expansion: DominionHinterland.vmod (v1.0 - 2012-01-24)
Scenarios: DominionScenarios.vmod (v1.1 - 2011-07-16)
Intrigue expansion: DominionIntrigue.vmod (v1.3 - 2011-07-16)
Seaside expansion: DominionSeaside.vmod (v1.4 - 2011-07-16)
Alchemy expansion: DominionAlchemy.vmod (v1.1 - 2011-07-16)

Downloads - Rules
Base Game Rules: Dominion - gameRules.pdf
Intrigue Expansion Rules: Dominion Intrigue - gameRules.pdf
Seaside Expansion Rules: Dominion Seaside - gameRules.pdf
Alchemy Expansion Rules: Dominion Alchemy - gameRules.pdf
Prosperity Expansion Rules: Dominion Prosperity - gameRules.pdf
Cornucopia Expansion Rules: Dominion Cornucopia - gameRules.pdf
Hinterlands Expansion Rules: Dominion Hinterland - gameRules.pdf
Dark Ages Expansion Rules: Dominion Dark Ages - gameRules.pdf
Guilds Expansion Rules: Dominion Guilds - gameRules.pdf


Please comment if you find any problems/issues.

Screenshots:




Monday, August 16, 2010

Thirty Years War: Europe in Agony, 1618-1648 Gamebox & Module

A direct descendant of Paths of Glory, 30 Years War covers the confusing post-Reformation conflict in central Europe, as the Holy Roman Empire attempts to reassert domination over the protestant states. On the side of Catholicism we have the Holy Roman Empire (Austria and some of Northern Italy at this point) and Spain, opposed by a cast of thousands: the German Protestants, Sweden at the height of her power, France, England, Denmark, and others.
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While there are some new mechanics, virtually the entire game is borrowed from elsewhere: Leader activations and movement are as in Hannibal, combat is straight out of Paths of Glory (minus the flanking), and Siege resolves much Hannibal. Your armies have to be paid, with Aid Points that are received just like Paths of Glory's RPs. An interesting twist is that the movement and support of armies results in the landscape getting Pillaged, so as the game goes on the board becomes less and less capable of supporting military operations.

In order to legally use these files to play a game online via VASSAL, at least one of the players must own a copy of the boardgame upon which that VASSAL set is based. All rights, copyrights, and trademarks of these sets and their original boardgames remain vested in GMT Games, LLC and the original game artists. Any use of these materials except for the express non-commercial use of playing a GMT boardgame via VASSAL over the internet is prohibited without express permission from GMT Games, LLC.


Thirty Years War at BGG: BoardGameGeek.com
VASSAL: vassalengine.org
ZunTzu: ZunTzu.com

Download vmod (created by Joel Toppen):
http://www.mediafire.com/file/56lq245565suzsb/30YW_v1_1.vmod
Download ztb (created by Pokke):
http://www.mediafire.com/file/a85iceil9s7783a/30YW.ztb
Download Rules:
http://www.mediafire.com/file/397smf9pvhh6oe4/thirty_years_war_tywrules.pdf
Link to Errata & Clarifications: http://www.gmtgames.com/nnty/errata.html

Screenshots:


Tuesday, July 13, 2010

Hammer of the Scots Module

Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.

Highlights
  • Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families.
  • Wooden Blocks: 56 Hardwood counters including leaders, nobles, archers, knights, and infantry.
  • Two Scenarios: A campaign game plus two scenarios: Braveheart and Return of the King.
  • Playable History: Hammer of the Scots is a very playable game. The rulebook is 8 pages. Games last from 2-4 hours.

Hammer of the Scots at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Columbia Games):
http://www.mediafire.com/file/zzdqmmdwzyi/Hammer-Scots-v7.vmod
Download Rules Package:
http://www.mediafire.com/file/j3gdhmhft21/hammerdocs.zip
  • Rules v3
  • Summary v1.3
  • Example of Play
  • Player Aid

Screenshots: