Wednesday, June 16, 2010

D-Day at Omaha Beach Module

Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards.

D-Day at Omaha Beach at BGG: BoardGameGeek.com
VASSAL: vassalengine.org

Download vmod (created by Kevin Grande): http://www.mediafire.com/file/jzyno2mn4yh/DDOBv2.vmod
Download Rules (package):
http://www.mediafire.com/file/bzgog2rnet3/OmahaDocs.zip
  • Rules (Printed, Living)
  • Historic Booklet
  • Charts/Tables
  • Color Example Booklet
  • Addenda
  • Reference
  • Illustrated Example of Play
  • VASSAL Module User Guide
Download VASSAL Module User Guide v2 (package has v1):
http://www.mediafire.com/?gz0wdndcmjn

Screenshot:

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