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The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (ahistorical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first.
The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army.
Battle for Germany at BGG: BoardGameGeek.com
VASSAL: vassalengine.org
ZunTzu: ZunTzu.com
UPDATED – New v1.1:
- Destroyed Fortress counters
- VP control counters
- Improved Graphical Dice (VASSAL Only)
http://www.mediafire.com/file/gz0zu5mnint/BattleForGermany.vmod Download ztb (v1.1):
http://www.mediafire.com/file/xumgmkwztm3/BattleForGermany.ztb
Download Rules:
http://www.mediafire.com/file/r5ozg0y00dm/BfG-Rules.pdf
Screenshots:
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